StageGlass is re-imagining the way people experience homes before they buy in the 21st century. Built on video game technology, our product creates customizable virtual 3D units so that developers can communicate their vision and prospective buyers can make that vision their own.
About the Role
We’re looking for someone obsessed with automating away the day-to-day tasks of a studio environment through writing tools and scripts to accelerate artistic workflow.
At Stageglass, we take 2D floorplans and CAD data and turn them into photorealistic home environment expereinces. In order to do this more effectively, we're looking for someone to create one-click solutions that do everything from automating the export of geometry from Max into Unreal to simplifying asset cleanup processes. In addition, we're looking for ways to wrap HDA tools from Houdini into 3DS Max, to simplify the integration process for non-technical artists.
About the Ideal Candidate
Our ideal candidate can assess the needs of our team and create pipeline tools to accelerate their pace of work. The candidate should know 3DS Max, and be proficient in Maxscript, Python, or both. This candidate should also be open to iterating and executing existing workflow and the concepts.
Experience in Unreal or Substance, or C++, while not required, is a major plus.